Dimensions in multimedia

The content of a multimedial application consist in text(s), visuals, sound(s), animation(s), video(s) or intelligence. Intelligence makes statical content dynamimical. All that kind of content, is knowledge. Knowledge is made by writers, artists, and so on. All about that content is implemented, programmed and realised by programmers, writers, painters, designers, computer scientists or engineers. Multimedia are nowadays mostly always hyper- or webmedia. Here multimedia are always web-based hypermedia.

Dimension is content is digital is simple coping

Figure 1, 2, 3 and 4 give the 6 dimensions. Figure 1 an indication in quantitative and qualitative way of the 6 dimensions. Figures 2 and 3 two examples. Figure 4 gives the scientific way of notation.


Figure 1. The six dimensions, six axes, all with scales.


Figure 2. The six dimensions: Example with much video, audio and images.


Figure 3. The six dimensions: Example with intelligent microworlds - simulation.


Figure 4. The six dimensions: Example with the scientific way of notation.

The content is alway digital. De amount of content, the amount of characters or the amount of music is to measure; in kBytes of Mbytes.

Deze dimensies are important for classify a multimedia product. Also for quantify them. An example of a kind of web-based product with: tekst, beeld, geluid en video is seen in figure xxx.

Elements

Accoording to Min (2003) multimedial courseware has 6 ‘dimensions’ (Min, 2003). These are the six dimensions we have do research with:



1. Text

The double-subscript notation is utilized in labeling
terminal voltages, so that, for example, uBE
symbolizes the increase in potential from emmittor
(E) to base (B), whereas UBE symbolizes the
potential between emmitor (E) and base (B). For
reasons that will become apparent, currents and
voltages commonly consist of superimposed DC
and AC components (usually sinusoidal signals). The
common-base (CB) connection is a two-port
transistor arrangement in which the base shares a
common point with the input and output terminals.
The independent input variables are emitter current
iE and the base-to-emitter voltage UEB. The
corresponding independent output variables are
collector current IC and base-to-collector voltage UCB.

Figure 5. Text: A serie of words



2. Visuals



Figure 6. Visuals: a serie presentations



3. Sound



Figure 7. Audio: a serie of notes



4. Animation



Figure 8. Animation, a serie of 'frames'



5. Video



Figure 9. Video, a serie of 'stills'



6. Intelligence



Figure 10. Intelligence, 'programmed' objects. Here a interactive simulation applet.

Figure 1 gives an indication of courseware with 3 dimensions. Figure 2 an indication of 6 dimensions. Figure 3 gives the scientific way of notation. Figure 4 gives an indication of text elements; figure 5 of visual elements. Figure 6, 7, 8 and 9 are the linear elements. It cost the user time to be there. Figure 10 is the simulation element (component). There the user can work and learn about relations in (here) currents, resistance and such things.

Editors

Accoording to Min (2003) each dimensions xxxx needs a creating system, a scanner or a xxx, and an editor.



1. Text

The double-subscript notation is utilized in labeling
terminal voltages, so that, for example, uBE
symbolizes the increase in potential from emmittor
(E) to base (B), whereas UBE symbolizes the
potential between emmitor (E) and base (B). For
reasons that will become apparent, currents and
voltages commonly consist of superimposed DC
and AC components (usually sinusoidal signals). The
common-base (CB) connection is a two-port
transistor arrangement in which the base shares a
common point with the input and output terminals.
The independent input variables are emitter current
iE and the base-to-emitter voltage UEB. The
corresponding independent output variables are
collector current IC and base-to-collector voltage UCB.

Figure 11. Text: A serie of words



2. Visuals



Figure 12. Visuals: a serie presentations



3. Sound



Figure 13. Audio: a serie of notes



4. Animation



Figure 14. Animation, a serie of 'frames'



5. Video



Figure 15. Video, a serie of 'stills'



6. Intelligence



Figure 16. Intelligence, 'programmed' objects. Here a interactive simulation applet.


Figuur 17. Een tegenwoordig zeer belangrijke (zesde) dimensie is intelligentie, zoals ingebouwde slimme applets,aangekoppelde scripts en/of ingebouwde expert systemen. Hiermee kun je een sterdiagram maken waarmee je als het ware de kwaliteit en de kwantiteit van een product vastlegd: het aantal dimensies en hoeveel 'kBytes' langs de assen. (Let op schaalverdeling.)

Each dimension xxx. In de traditional media you can xxxx. Look to the next row and do remark that there is always parallelism.

Rik Min. Enschede, 15 dec. 2002; updated in 2003 and Sep. 2004.